Hello, I've been scouring the net for more information about this and I did come across an interesting post on the Vray forums. I'll paste most of it below: 'We found the problem and as I suspected it was not a Vray issue. We are using windows server with Group Policies to map network drives to the workstations.
It turns out that when using group policies, by default every 90 minutes or so windows refreshes the group policy - in our case that means remapping the network drives. While on Win7 this hasn't been a major issue, under windows 10 it cases a temporary network outage, which in turn i think has been causes some crashes, and I am certain has also caused problems when rendering. I am guessing that while vray is loading proxies over the network we get the dropout and then it fails loading proxies but continues with the render. The solution is to edit the group policy settings on the win server and tell windows not to run the policy every 90 minutes. Actually we turned it off so that it only runs on logon. There are other solutions online so if anyone is having a similar problem search for - Win 10 group policy mapped network drive issues or check out this spiceworks link:.
Our Win 10 machines are now running more stable and are rendering as expected without any assets missing.' I've seen confirmation this fixes the Vray DR problems on the Vray forums, but I also wonder if this is the reason for the other problems listed in this thread. I can't really do support for Vray and I suggest checking the Chaosgroup forums, but I think there is some overlap here and the Vray DR issue and the backburner issue may have a common source. I have a couple questions for you all, if you could answer them as best you can I would greatly appreciate it. 1) Do you use a Group Policy in your studio/environment? 2) If so, does the info listed above resolve the issue for you?
3) Do you use UNC pathing or standard pathing for your assets? (If you don't know, it's probably standard.) 4) Which renderer do you use? Thanks very much for posting your answers. Best Regards. Hello, Thank you for posting your info!
I went back through the thread and read your posts again to see if you are one of the people who is still able to render despite the error. I wonder if the people who get the message but still are rendering are all using UNC while the people who are not are having problems because perhaps new IP's are being assigned. (Doesn't explain the 'duplicate server name on network errors though'.) For those that cannot render, if you use UNC pathing does that change anything? Thanks for trying that. Best Regards. 1) Yes, Windows 10 Enterprise and Group Policy to map network drives.
Confirmed that it resets drive mappings every 90 minutes. 2) I can't really test this since I don't have control over the Group Policy. Getting this changed would require pleading with IT.
3) Standard pathing. But, before final rendering, I use the Asset Collector script and copy/map everything to a folder on my desktop. I then copy that folder to my render nodes' desktops. This has been the most stable way for me over my network. 4) V-Ray 3.50.03. Thank you for the information.
Since you are using standard pathing and others are using UNC but you both seem able to render, I don't think the type of pathing is making much difference here but it was worth asking about. Confirmation of the resetting of the mapped drivers every 90 minutes helps a lot though. Thank you for the update. I am still looking for information and hoping the other members of this thread post their information.
I will update this thread when I have more information and thanks very much. Best Regards. Ok, guys brace yourselves:D I kinda solved this problems. Since it's network related issue and some do experience it and some don't, probably because of different network setups and network capabilities so this solution might not work for you, but if you are desperate you can try it. Little disclaimer, I am not responsible if all goes south and you mess something up, read carefully before you proceed.
Step 1: Uninstall old BB and delete all directories related to BB(that includes c: user youruserNAME appdata local backburner and whatever/wherever you find on BB DIR on your drive. Step 2: go here DOWNLOAD disable ipv6, Prefer IPv4 over IPv6 in prefix policies, Disable IPv6 on all nontunnel interfaces, Disable IPv6 on all tunnel interfaces. No need to download last one. Just in case, restart your machine before you install 4 files you've just downloaded. Step3: After reboot Install 4 files, there is no need to follow particular order, do it one by one. Step 4: Reboot after installation is successfully completed, add ipv4 address and subnet manually to your network cards, CHECKif everything is working on the network and if things are accessible(they should be), Install BB 2018, add specific parameters manually in BB server(those ipv4 addresses you've entered) or computer names, no need to go all the way old school.
Do not hit OK before you proceed to step 5. Step 5: pray to god you personally like, comet or any other naturally occurring phenomena or celestial body that this will work, hit OK, restart Manager and server, you are done. If it works, buy me a beer if not.
Well:D Take care and always wear sunscreen! Maybe i will get that beer after all:D I have solved error in BB on startup, i don't know if my previous post had any impact on this but here is continuation of my troubleshooting experience. So this is continuation to my 5 step post.
After restarting Manager, it showed same errors. 127.0.0.1 localhost trying to search servers/socket/fancy error lines, and so on. So i have shutdown manager and servers. I have disabled all Network cards on computer running Manager and Server in my case, restarted Manager and Server( with disabled NIC), let Manager obtain/search whatever he want's to do and it worked, re-enable NIC's and it doesn't show any errors or warnings when starting. Windows firewall asked me to allow access or whatever win firewall asks these days so i clicked allow and it started without any errors whatsoever.
Screenshot 1 in attachment Again, i am in Harvey Keitel mode,:) testing right now for stability issues(random errors on servers), first initial run was without errors so far. I think this is some windows network related issues, someone have it and someone don't, we, the lucky ones. Oh, I miss good old days when everything worked just fine with 2 clicks.
Take care p.s. Second rendering batch was also fine, i will continue testing it. And report any issues if i encounter them. Hehe, thanks!:) Ok Guys, this solution is working 100%.!!!
FINAL BACK BURNER troubleshooting guide on windows 10!!!!!! DO THIS ONLY If your network or network administrator allows you to do so, check with them first!!!!!! FOLLOWING PROCEDURE CANNOT BE DONE VIA REMOTE DESKTOP AS IT REQUIRES NETWORK TO BE DISABLED!!!!!! READ CAREFULLY BEFORE YOU PROCEED!!! Follow 5 step procedure for disabling IPV6 on your windows 10.!!!
Post 48 in this thread!!! Let's jump in: 1. Log into your freshly rebooted windows and make sure BB Server or BB Manager are not running. Disable all NIC you have on your machine, from your network settings in windows (right click disable).
Start BackBurner server, go to edit/general settings. In 'sever name or ip address' box type ' localhost' as address.
Do the same for 'manager name or ip address', no need to mess with other settings. Click OK to remember settings and turn off BB server! Start BackBurner manager, you will notice there is no more errors like you have saw before. After manager is up and you have Oked all default settings in dialog( maybe it won't show if you didn't delete BB directories in user/local and prog. Files.) Start BackBurner server, manager should add server without any problems. If by any chance firewall pops during this procedure, make sure you allow communication trough Firewall. Shutdown server and manager.
Got to your windows and network settings. IT'S TIME TO RE-ENABLE all your NIC's!!! After you RE-ENABLE them, go to IPV4 settings and add your network preferred parameters, IP address and subnet mask. Click Ok to remember settings, wait few seconds so new changes could be applied!
Start BackBurner server, Start BackBurner manager!!! You are done!!! Everything should be working without any errors(no red lines in manager or server windows), if you want you can go to BB server properties and add Manager name or IP address manually, it won't affect this fix. Hello and welcome to the community, I didn't mark that post as the solution yet because I can't be sure it worked for other users and who owns this thread hasn't verified as well. I try not to accept a solution unless I have confirmation from at least 2-3 people it helped them or I am totally sure that the solution is correct. Has done some great work here and I salute his community minded nature but since I can't repro I can't verify and I was just hoping for confirmation. Giving it a go will help to verify and then I'll mark it as a solution, but it may not solve the problem for everyone.
(And thank you to all of you!) As for the garbled Unicode text in your image, please see the link in my sig titled (or use this link). At the bottom there are instructions for one way to deal with that. If that fails, I will transfer your message to a new thread and do what I can to help. Best Regards.
I am having exactly the same error with 2017. Never had this with 2016. Windows generally current, 64-bit. Only recently upgraded to 3DMAX 2017.
However, this doesn't prevent me from seeing and accessing servers on other machines. It might be irrelevant to my problem. I have two server computers. I can see one, but not the other. So far as I can tell, it ought to work. It did on 2016.
Firewall on non-communicative computer allows server and manager access. IPV6 is disabled using the MS tool. All updates of MAX installed on all machines. I can communicate with and run one server on another computer, but cannot contact the server on a second machine. I can see all the computers from each other in the Network folder and can access files on them.
Great to hear from you. There is a very long thread there. I didn’t see anything that I haven’t already done. Let me recap: I have three machines, V8, Screamer, and Hexe. V8 and Screamer are more or less the same hardware, quad-core hyperthreaded, 32 Gig of RAM.
Hexe is a brand new i9, 10 core. Hexe died recently, and had to be rebuilt. During the time that it was being repaired, I needed to issue some work, and the 2016 license lived on the previous iteration of Hexe, a 6 core machine. Rather than try to move the authorization to V8, my second-tier machine, I elected to install the 2017 version, which was available from my subscription that I did not renew last year after many years of membership.
Now, with the new interface, it is the only version available. So, I installed 2017 on V8 and then on Hexe when it returned from the shop. They were able to reuse the C: drive and so no re-install of Windows or MAX was required. After the 2017 upgrade on these two machines, everything was working fine. No strange messages whatsoever.
That was about 2 months back. Since then, Windows had done two major upgrades. Tuesday, I upgraded Screamer to the new version of MAX. Then I tested the network rendering system and that is when the problems began. In MAX 2016, I never had any problems at all.
I had no problems with MAX 2017 until this week. I suspect it is the latest Windows 10 upgrade. All three machines are running the latest version of Windows 10. Machines running MAX 2017 before the last Windows upgrade do not exhibit the problem on their servers.
Only the machine upgraded to MAX 2017 yesterday gives the error message, “Error sending on UDP to 192.168.1.75: A socket operation was attempted to an unreachable network. All machines are running SP3 of MAX 2017. The manager machine, Hexe is giving the error “Could not broadcast FINDSERVERS” and “Could not broadcast DISCOVERSERVERS”. I Closed that instance of Manager and opened Manager on V8. That result is shown in the png image. I can render on two machines, V8, and Hexe.
Art cam 2011 crack. IP and NETWORK COMMENTS:. IP address is obtained automatically at all locations. IPV6 has been disabled on all locations using the MS tool. I can see all the computers from each other and can access files on shared directories. Firewalls appear to have Manager, Monitor and Servers listed for all iterations – i.e.
2017 and previous versions It appears to me that MAX 2017 installs that are a couple of months old work fine. I was able to submit to network rendering on the two servers that the Manager sees, V8 and Hexe. I also ran a test network render using a Manager on V8, my second computer. We have been doing network rendering for many years.
You can see some of our videos on our Facebook page, Virtual Architecture. Although we don’t need the facility right now, so time is not a key factor, we do want to get this straightened out because we will be doing more animation in the future and we will need that other machine in the mix. Much appreciate your good work. Hope we can figure this out and kill it.
Installing Backburner Prior to installing Backburner, ensure that your firewalls on your render nodes are disabled or the proper port is allowed through. Refer to the chapter Configuring a Standalone Workstation of the Backburner Installation Guide for information on how to set up background rendering on a standalone workstation. (This file is about 2MB in size.) Refer to the chapter Backburner Components - Windows of the Backburner Installation Guide for instructions on how to set up the Backburner Manager and Backburner Server in a render farm. (This file is about 2MB in size.) The installation and set up procedure described below can be used out of the box or modified for a custom integration. Before you begin Before you begin, you must ensure the following:. Install Backburner and Maya in the same folder location on each of your render farm nodes. Therefore, you cannot mix Windows render nodes with Linux render nodes or Windows render nodes with Mac OS X render nodes and so forth.
Your project must be accessible from all the render nodes in your backburner setup. (Windows) Mapped to the same drive letter or UNC Path.
(Linux) Mounted to the same location. (Mac OS X) Mounted to the same location. You must set your project to the network accessible path. It is recommended that your project data exists on a separate file server from your render nodes and render farm manager.
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Your scene must be saved to file and accessible across the network. All unsaved changes are ignored. The project. Images directory to which your rendered images will be saved must be writable across the network. The log path to which your log files will be saved must be writable. Network rendering using Maya with Backburner Follow these steps to set up Backburner for use with Maya. Setting up Backburner for use with Maya on Windows.
Install Backburner and Maya on all your render farm nodes. You must install Backburner and Maya in the same folder location on each computer. Select a machine to be used as the render farm manager. On this machine, run the Backburner Manager and configure it to suit your environment. On all the machines to be used for rendering (including the render farm manager, if desired), run the Backburner Server application and point it to the computer you selected as the Backburner Manager. Creating your custom integration In addition to using the Backburner integration out of the box, you can also customize your own integration.
To do so, it is important to understand the following. When you select, this script creates settings that direct the Maya render command line utility and the Backburner cmdJob utility.
The render command utility is instructed to use the current project path and the current scene path for rendering. As well, the render directory is the project images directory.
The Start Frame, End Frame, and Task Size attributes are used to create a task list file used to distribute frames to the different machines. For example if your Start Frame is 1, End Frame is 30, and Task Size is 6, then Backburner uses the file to instruct the render command which frame(s) to render on each render node. For example, render node 1 renders frames 1-6, render node 2 renders frames 7-12 and so forth. To see how the arguments for both the Maya render command line utility and the Backburner cmdJob utility are generated, select Use Custom Command in the window and click the Populate Command button. You can also customize the arguments as you like.
Or, you can uninstall Autodesk Backburner 2016 from your computer by using the Add/Remove Program feature in the Window's Control Panel. On the Start menu (for Windows 8, right-click the screen's bottom-left corner), click Control Panel, and then, under Programs, do one of the following:. Windows Vista/7/8: Click Uninstall a Program. Windows XP: Click Add or Remove Programs.
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When you find the program Autodesk Backburner 2016, click it, and then do one of the following:. Windows Vista/7/8: Click Uninstall.
Windows XP: Click the Remove or Change/Remove tab (to the right of the program). Follow the prompts.
A progress bar shows you how long it will take to remove Autodesk Backburner 2016.
Primary Benefits On its own, even a short animation at high definition can take hours or even days to render. Autodesk Backburner allows you to relegate this process to the background while continuing to work on other material. When you have multiple machines available, it also breaks the job down into several pieces, sending those pieces to individual computers and speeding up the render time. If you have only one computer but want the rendering capabilities of multiple machines, you can access Autodesk's subscription-based cloud rendering and storage service. Backburner Functionality Backburner is made up of three major components: Backburner Manager, Backburner Web Monitor and the computers, or render notes, on which it is run. The Manager program gets jobs from your client machine, then breaks them down and distributes them to the individual nodes on the network. Backburner Monitor allows you to check job progress from any computer on the network.
If an individual node fails, Backburner Manager redistributes it to another computer, ensuring that your job is completed correctly. Installation Requirements Autodesk Backburner requires at least Windows XP Professional with Service Pack 2 or Windows Vista to operate correctly, as well as Adobe Flash Player 10 or later for its Web monitor application. The server version of this application is available on Mac computers with Apache HTTP Web server 2.2.3 or later, or on Linux computers running Red Hat Enterprise Edition with Apache server version 2.0.59 or later.
To use Backburner Manager on a “render farm,” or group of networked computers for rendering images, you also need a dedicated workstation that will not be used for rendering.
Introduction Backburner Manager receives jobs from the clients, and then distributes the work as jobs to the render nodes on the network. Backburner Manager functionality.
Receiving processing requests from client applications. Receiving status reports as tasks are completed on the servers. Handling requests from the Backburner Monitors. Updating its database with all transactions. Ensure only one Backburner Manager is running on the background processing network at any given time. Otherwise, jobs submitted to the network may not be processed.
Linux setup Normally, there should be no need to configure the Backburner Manager. The most common changes—such as specifying the default mail server through which Backburner sends job-related email specifications—can also be made via the Backburner Web Monitor. To start and configure Backburner Manager:. In a terminal, as root: stop the Backburner Manager service: /etc/init.d/backburner stop. The Backburner Manager service on the workstation is stopped, if it was running previously. If it was not running previously, a “Failed” error message is displayed.
If you are starting Backburner Manager for the first time, configure the Manager before starting it. Otherwise, start the Manager. The Backburner configuration file is at /usr/discreet/backburner/Network/backburner.xml. Start Backburner Manager: /etc/init.d/backburner start.
All Backburner Manager events are recorded in log files in the directory /usr/discreet/backburner/Network/backburner.log. You can use the tail command to view the contents of this log. Windows setup Backburner Manager is configured in its General Properties dialog. To install Backburner on a Windows workstation:. As an administrator, run backburner.exe. The Backburner installation wizard appears. If there is an earlier version of Backburner on the system, you are prompted to uninstall it.
Follow the prompts to install Backburner on the workstation. It is recommended that you install Backburner components in the same destination folders on all machines.
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To start and configure the Backburner Manager:. From the Start menu, choose Programs, Autodesk, Backburner, and then Manager.
The first time you start the application, the General Properties dialog appears. Configure the manager as desired. For most purposes the default settings should suffice. Click OK to start the application. The configuration settings are written to the Backburner configuration file, for example, C: Documents and Settings Local Settings Application Data backburner backburner.xml. To restore the default settings, delete backburner.xml. Note that this file contains the configuration settings for all Backburner components installed on the same machine.
The Backburner Manager GUI appears, displaying startup messages. From the Edit menu, choose Log Settings to change the information that gets displayed in the GUI and/or written to the log file. Click OK to save your changes.
The configuration settings are written to the Backburner configuration file, backburner.xml. Restart the Backburner Manager for the changes to take effect. You can set up the Backburner Manager to run as a Windows service so that it starts with the workstation's operating system and runs in the background. When running as a service, no GUI is presented—events are logged to the log file only. Depending on how Windows is configured, it may be necessary to log on to a Windows account for the service to load. Running the Backburner Manager as a service changes the location of the backburner.xml, wiretap.cfg, and log files to /backburner subdirectories of the per-user application data directory subdirectories belonging to the Local Service user.
These directories are hidden to non-administrative level users. For example, on Windows XP: C: Documents and Settings Local Service Local Settings Application Data backburner backburner.xml To set up Backburner Manager as a Windows service:. Open a shell and navigate to the Backburner root directory.
Register the Backburner Manager executable as a service with the command managersvc -i. To undo this, do managersvc -r. You can start the service without rebooting from the Services GUI, typically accessed at Control Panel Administrative Tools Services. You can also configure the service here. The next time you start the workstation and/or log on to Windows, the Backburner Manager is started automatically. Field XML Element Description Manager Port The port number used by the Backburner Manager. The default value is 3234.
Server Port The port number used by the Render Node(s). The default value is 3233. N/A The default subnet mask used for the network. The default value is 255.255.255.0. This value can be overridden using the Windows-based Backburner Monitor; when you launch the Monitor, from the Manager menu, choose Connect.
Enter the subnet mask in the dialog that appears. General settings. Field XML Element(s) Description Max Concurrent Assignments Specifies the number of jobs the Manager sends out simultaneously. This number depends on the processor speed of the Manager workstation, general job size, and overall network speed. Generally, the default value of 4 is adequate. Too high a value may cause an increased number of node timeouts because the jobs are sent faster than the nodes can handle them.
In such cases, decrease the value. Use Server Limit and The maximum number of Render Nodes that will be allocated for a specific job. This feature can override the server limit settings in some applications. For information, see the application's Advanced Settings Dialog. Use Task Error Limit and The number of times a Render Node retries a task before suspending it. Default Mail Server The default mail server used for email notification.
This mail server is used only for jobs that do not already have a mail server associated with them. Failed node behaviour. Field XML Element(s) Description Restart Failed Servers Activate to enable automatic Render Node restarting. If this option is disabled, the Render Node does not attempt to render the job again after the first failure. This option is enabled by default.
Number of Retries The number of times the Manager attempts to restart a failed Render Node. The number of retries is set to 3 by default. The range is between 1 and 1024. Seconds Between Retries The time between each retry in milliseconds. This value is set to 30000 milliseconds by default.
In Windows, this value is adjusted to be displayed as 30 seconds. The state of a Render Node is recorded on a per-job basis. The Backburner Manager regularly goes through the list of Render Nodes for a job, checking for failures. If Restarts Failed Servers is enabled (set as 1 in the backburner.xml file), the Manager keeps track of the following:.
The time a Render Node fails on a particular job. The time elapsed since the node failed on a particular job.
If the time elapsed is greater than the specified Seconds Between Retries, the Backburner Manager decreases the Number of Retries by one and resets the Failed flag for the Render Node. Once the failure count reaches the specified Number of Retries, the Manager stops trying to restart the Render Node for that particular job. Once a restarted Render Node completes a frame, it is flagged as active and resumes processing until the job is complete.
Configure the Backburner Manager to access jobs on specified system or network drives by modifying either fields in the Direct Access to Job Path group of the Backburner Manager General Properties dialog, or elements of the ManagerSettings sub-element of the AppDetails element of the backburner.xml file. You use these fields/elements when you do not want to have jobs kept on the drive or workstation where the Backburner Manager is installed.
Examples of such situations are:. You have very little drive space on the system drive where the Backburner Manager is installed. Because another system drive has plenty of space, you share a folder on this drive called MyJobs, where jobs are placed when submitted.
In this case, you would direct jobs to computername MyJobs. You are using your workstation simultaneously as a Backburner Manager and creative workstation. To reduce the overhead on the workstation from the Backburner Manager, you set up a shared job folder on a network file server, called backburnerJobs. The Win32 job path would be set to fileserver backburnerJobs and jobs you submit placed on the file server. Job path settings. Field XML Element(s) Description Use Jobs Path When enabled, defines job location using the Win32 or UNIX paths. This tells the Render Nodes to get the job files from this location, minimizing the file I/O traffic on the Manager workstation.
Win32 Path The Windows file path where jobs are located. You can click the Browse button in the General Properties dialog to search your system for the job location. Unix Path The Unix file path where jobs are located. You can click the Browse button in the General Properties dialog to search your system for the job location. These settings can be overridden from the Advanced Settings dialog accessed from the Network Job Assignment dialog. Default job handling behaviour (can be overridden from the Advanced Settings dialog accessed from the Network Job Assignment dialog). Setting State XML Element(s) Description 0 Do Nothing When enabled: a completed job is left in the queue.
1 Delete it When enabled: the job is deleted from the queue upon completion. 2 Delete After When enabled: the job is kept in the queue for the specified number of days upon completion. Once the number of days has been exceeded, the job is deleted from the queue.
3 Archive it When enabled: the job is archived upon completion. Archive it is enabled by default for Windows Managers. 4 Archive After When enabled: the job is kept in the queue for the specified number of days upon completion. Once the number of days has been exceeded, the job is deleted from the queue.